SMG-Decomp
A decompilation of Super Mario Galaxy 1
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FileRipper.hpp
1#pragma once
2
3#include <revolution.h>
4
5class JKRHeap;
6
7class FileRipper {
8public:
9 enum AllocDirection {
10 UNK_0 = 0,
11 UNK_1 = 1,
12 UNK_2 = 2
13 };
14
15 static void setup(u32, JKRHeap *);
16
17 static void* loadToMainRAM(const char *, u8 *, bool, JKRHeap *, AllocDirection);
18};