3#include "Game/LiveActor/LiveActor.hpp"
11 virtual void appear();
22 NERVE_DECL(FileSelectEffectNrvAppear,
FileSelectEffect, FileSelectEffect::exeAppear);
23 NERVE_DECL_NULL(FileSelectEffectNrvWait);
24 NERVE_DECL(FileSelectEffectNrvDisappear,
FileSelectEffect, FileSelectEffect::exeDisappear);
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)