SMG-Decomp
A decompilation of Super Mario Galaxy 1
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FileSelectFunc.hpp
1#pragma once
2
3#include "Game/Map/FileSelectIconID.hpp"
4
5namespace {
6 static const char* sIconNameMessageID[5] = {
7 "System_FileSelect_Icon000",
8 "System_FileSelect_Icon001",
9 "System_FileSelect_Icon002",
10 "System_FileSelect_Icon003",
11 "System_FileSelect_Icon004"
12 };
13};
14
16public:
17 static u32 getMiiNameBufferSize();
18 static void copyMiiName(u16 *, const FileSelectIconID &);
19};