SMG-Decomp
A decompilation of Super Mario Galaxy 1
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FileSelectIconID.cpp
1#include "Game/Map/FileSelectIconID.hpp"
2
3FileSelectIconID::FileSelectIconID() {
4 _0 = false;
5 _2 = 0;
6}
7
8FileSelectIconID::FileSelectIconID(const FileSelectIconID &rOther) {
9 _0 = rOther._0;
10 _2 = rOther._2;
11}
12
13void FileSelectIconID::set(const FileSelectIconID &rOther) {
14 _0 = rOther._0;
15 _2 = rOther._2;
16}
17
18void FileSelectIconID::setMiiIndex(u16 idIdx) {
19 _2 = idIdx;
20 _0 = true;
21}
22
23bool FileSelectIconID::isMii() const {
24 return _0;
25}
26
27u16 FileSelectIconID::getMiiIndex() const {
28 return _2;
29}
30
31void FileSelectIconID::setFellowID(FileSelectIconID::EFellowID fellowID) {
32 _2 = (u16)fellowID;
33 _0 = 0;
34}
35
36bool FileSelectIconID::isFellow() const {
37 return !_0;
38}
39
40FileSelectIconID::EFellowID FileSelectIconID::getFellowID() const {
41 return (EFellowID)_2;
42}