SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
FirePressure.hpp
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#pragma once
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#include "Game/MapObj/PressureBase.hpp"
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class
FirePressure
:
public
PressureBase
{
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public
:
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FirePressure
(
const
char
*);
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virtual
~FirePressure
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
initBullet(
const
JMapInfoIter
&);
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virtual
bool
shotBullet(f32);
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void
calcGunPointFromCannon(TPos3f *);
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bool
mDisableCollsion;
// _8D
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};
FirePressure
Definition
FirePressure.hpp:5
FirePressure::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
FirePressure.cpp:14
JMapInfoIter
Definition
JMapInfo.hpp:16
PressureBase
Definition
PressureBase.hpp:20
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