SMG-Decomp
A decompilation of Super Mario Galaxy 1
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FirePressure.hpp
1#pragma once
2
3#include "Game/MapObj/PressureBase.hpp"
4
5class FirePressure : public PressureBase {
6public:
7 FirePressure(const char *);
8
9 virtual ~FirePressure();
10 virtual void init(const JMapInfoIter &);
11 virtual void initBullet(const JMapInfoIter &);
12 virtual bool shotBullet(f32);
13
14 void calcGunPointFromCannon(TPos3f *);
15
16 bool mDisableCollsion; // _8D
17};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.