3#include "Game/LiveActor/LiveActor.hpp"
15 void shotFireBullet(
LiveActor *,
const TPos3f &,
const f32 &,
bool,
bool);
26namespace NrvFirePressureBullet {
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
The basis of a drawable actor that can contain states (see: Nerve)