SMG-Decomp
A decompilation of Super Mario Galaxy 1
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FountainBig.cpp
1#include "Game/MapObj/FountainBig.hpp"
2
3FountainBig::FountainBig(const char *pName) : LiveActor(pName) {
4 mClippingRadius.x = 0.0f;
5 mClippingRadius.y = 0.0f;
6 mClippingRadius.z = 0.0f;
7 mSpoutTimer = -1;
8}
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24