1#include "Game/MapObj/FountainBig.hpp"
3FountainBig::FountainBig(
const char *pName) :
LiveActor(pName) {
4 mClippingRadius.x = 0.0f;
5 mClippingRadius.y = 0.0f;
6 mClippingRadius.z = 0.0f;
The basis of a drawable actor that can contain states (see: Nerve)