3#include "Game/LiveActor/LiveActor.hpp"
11 virtual void updateHitSensor(
HitSensor *);
20 TVec3f mClippingRadius;
24namespace NrvFountainBig {
25 NERVE_DECL(FountainBigNrvWait,
FountainBig, FountainBig::exeWait);
26 NERVE_DECL(FountainBigNrvSign,
FountainBig, FountainBig::exeSign);
27 NERVE_DECL(FountainBigNrvSignStop,
FountainBig, FountainBig::exeSignStop);
28 NERVE_DECL(FountainBigNrvSpout,
FountainBig, FountainBig::exeSpout);
29 NERVE_DECL(FountainBigNrvSpoutEnd,
FountainBig, FountainBig::exeSpoutEnd);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)