SMG-Decomp
A decompilation of Super Mario Galaxy 1
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GalaxyNamePlate.cpp
1#include "Game/Screen/GalaxyNamePlate.hpp"
2
3void GalaxyNamePlate::showUnknown(bool a1) {
4 show(MR::getGameMessageDirect("GalaxyNameShort_Unkonwn"), 0, true, a1);
5}
6
7void GalaxyNamePlate::showNew(bool a1) {
8 show(MR::getGameMessageDirect("GalaxyNameShort_New"), 1, true, a1);
9}
10
11void GalaxyNamePlate::showOpen(bool a1) {
12 show(MR::getGalaxyNameShortOnCurrentLanguage(mGalaxyName), 2, true, a1);
13}
14
15void GalaxyNamePlate::show(const wchar_t *pName, bool a2) {
16 show(pName, 2, a2, true);
17}
18
19void GalaxyNamePlate::setShowBalloonNozzle(bool show) {
20 mShowBalloonNozzle = show;
21}
22
23void GalaxyNamePlate::control() {
24 _24 = false;
25}