11 const char* getName()
const;
12 u32 getScenarioNum()
const;
13 u32 getPowerStarNum()
const;
14 u32 getZoneNum()
const;
15 u32 getZoneId(
const char *)
const;
16 const char* getZoneName(
int)
const;
17 const char* getCometName(s32)
const;
18 bool isValidNormalComet(s32)
const;
19 bool isCometStar(s32)
const;
20 bool isExistGrandStar()
const;
21 bool isExistAnyComet()
const;
22 s32 getNormalCometScenarioNo()
const;
23 s32 getCoin100CometScenarioNo()
const;
25 bool isOpened()
const;
26 bool hasPowerStar(s32)
const;
27 bool isCompleted()
const;
28 s32 getPowerStarNumOwned()
const;
29 s32 getNormalScenarioNum()
const;
30 const char* getAppearPowerStarObjName(s32)
const;
31 u32 getActivePowerStarId(s32)
const;
32 bool isValidCoin100(s32)
const;
33 bool isHiddenStar(s32)
const;