SMG-Decomp
A decompilation of Super Mario Galaxy 1
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GameDataConst.hpp
1#pragma once
2
3#include <revolution.h>
4#include "Game/Util/JMapInfo.hpp"
5
6const JMapData GalaxyIDBCSV = { 0x0, 0x0, 0x0, 0x0 };
7
9public:
10 static u32 getPowerStarNumToOpenGalaxy(const char *);
11 static bool isPowerStarGreen(const char *, s32);
12 static bool isPowerStarRed(const char *, s32);
13 static bool isPowerStarLuigiHas(const char *, s32);
14 static bool isGrandStar(const char *, s32);
15 static bool isGalaxyLuigiArrested(const char *, s32);
16 static bool isQuestionGalaxy(const char *);
17 static bool isGalaxyAppearGreenDriver(const char *);
18 static u32 getIncludedGrandGalaxyId(const char *);
19 static bool isPowerStarSpecial(const char *, s32, const char *);
20};