SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
GameDataConst.hpp
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#pragma once
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#include <revolution.h>
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#include "Game/Util/JMapInfo.hpp"
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const
JMapData
GalaxyIDBCSV = { 0x0, 0x0, 0x0, 0x0 };
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class
GameDataConst
{
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public
:
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static
u32 getPowerStarNumToOpenGalaxy(
const
char
*);
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static
bool
isPowerStarGreen(
const
char
*, s32);
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static
bool
isPowerStarRed(
const
char
*, s32);
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static
bool
isPowerStarLuigiHas(
const
char
*, s32);
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static
bool
isGrandStar(
const
char
*, s32);
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static
bool
isGalaxyLuigiArrested(
const
char
*, s32);
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static
bool
isQuestionGalaxy(
const
char
*);
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static
bool
isGalaxyAppearGreenDriver(
const
char
*);
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static
u32 getIncludedGrandGalaxyId(
const
char
*);
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static
bool
isPowerStarSpecial(
const
char
*, s32,
const
char
*);
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};
GameDataConst
Definition
GameDataConst.hpp:8
JMapData
Definition
JMapInfo.hpp:45
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