SMG-Decomp
A decompilation of Super Mario Galaxy 1
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GameDataFunction.hpp
1#pragma once
2
3#include <revolution.h>
4
6public:
7 static bool canOnGameEventFlag(const char *);
8
9 static s32 getPowerStarNumOwned(const char *);
10
11 static bool hasPowerStar(const char *, s32);
12
13 static bool isPowerStarLeftInCometOnly();
14 static bool isOnGameEventFlag(const char *);
15 static bool isOnJustGameEventFlag(const char *);
16 static void updateGalaxyCometStatus(s32, s16, u16);
17 static void restoreGalaxyCometStatus(s32, u16 *, u16 *);
18};