SMG-Decomp
A decompilation of Super Mario Galaxy 1
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GameEventFlagChecker.hpp
1#pragma once
2
3#include "Game/System/GameEventFlagTable.hpp"
4#include "Game/System/GameDataHolder.h"
5
7public:
8 bool canOn(const char *) const;
9 bool isOn(const char *) const;
10 bool tryOn(const char *);
11 void reset();
12
13 bool isOnGalaxy(const char *) const;
14
15 GameDataHolder* mDataHolder; // _0
16 u32* _4;
17};