SMG-Decomp
A decompilation of Super Mario Galaxy 1
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GamePadUtil.hpp
1#pragma once
2
3#include "JSystem/JGeometry.hpp"
4#include <revolution.h>
5
6namespace MR {
7 void getCorePadAcceleration(TVec3f *, s32);
8 bool testCorePadButtonUp(s32);
9 bool testCorePadButtonDown(s32);
10
11 bool testCorePadTriggerB(s32);
12
13 bool testDPDMenuPadDecideTrigger();
14
15 bool isPadSwing(s32);
16};