SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
GamePadUtil.hpp
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#pragma once
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#include "JSystem/JGeometry.hpp"
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#include <revolution.h>
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namespace
MR {
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void
getCorePadAcceleration(TVec3f *, s32);
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bool
testCorePadButtonUp(s32);
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bool
testCorePadButtonDown(s32);
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bool
testCorePadTriggerB(s32);
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bool
testDPDMenuPadDecideTrigger();
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bool
isPadSwing(s32);
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};
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1.10.0