SMG-Decomp
A decompilation of Super Mario Galaxy 1
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GeometryBindUtil.hpp
1#pragma once
2
3#include <JSystem/JGeometry.hpp>
4#include <revolution.h>
5
6class BindSphere {
7public:
8 TVec3f _0;
9 f32 _C;
10};
11
12class BindCone {
13public:
14 BindCone(const TVec3f &, const TVec3f &, f32, f32);
15
16 bool isInPoint(const TVec3f &) const;
17 void calcVertexPosition();
18 void calcGeneratixLength();
19 void setPosition(const TVec3f &);
20
21 TVec3f _0;
22 TVec3f _C;
23 TVec3f _18;
24 TVec3f _24;
25};