SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
GlaringLightArea.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4
6
7class GlaringLightArea : public AreaObj {
8public:
9 GlaringLightArea(int, const char *);
10 virtual ~GlaringLightArea();
11
12 virtual void init(const JMapInfoIter &);
13 virtual void movement();
14
15 virtual const char *getManagerName() const;
16
17 AudSoundObject *mSound; // _3C
18 TVec3f mPos; // _40
19};
20
22public:
23 GlaringLightAreaMgr(s32, const char *);
24
25 virtual ~GlaringLightAreaMgr();
26};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.