SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
AreaObj
GlaringLightArea.hpp
1
#pragma once
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3
#include "Game/AreaObj/AreaObj.hpp"
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5
class
AudSoundObject
;
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class
GlaringLightArea
:
public
AreaObj
{
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public
:
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GlaringLightArea
(
int
,
const
char
*);
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virtual
~GlaringLightArea
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
movement();
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virtual
const
char
*getManagerName()
const
;
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AudSoundObject
*mSound;
// _3C
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TVec3f mPos;
// _40
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};
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class
GlaringLightAreaMgr
:
public
AreaObjMgr
{
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public
:
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GlaringLightAreaMgr
(s32,
const
char
*);
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virtual
~GlaringLightAreaMgr
();
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};
AreaObj
Definition
AreaObj.hpp:10
AreaObjMgr
Definition
AreaObj.hpp:55
AudSoundObject
Definition
AudSoundObject.hpp:8
GlaringLightArea
Definition
GlaringLightArea.hpp:7
GlaringLightArea::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
GlaringLightArea.cpp:24
GlaringLightAreaMgr
Definition
GlaringLightArea.hpp:21
JMapInfoIter
Definition
JMapInfo.hpp:16
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