1#include "Game/Map/GroundChecker.hpp"
3GroundChecker::GroundChecker(
const char *pName, f32 a2, f32 a3) :
LiveActor(pName) {
6 MR::invalidateClipping(
this);
11void GroundChecker::bringFriction(f32 a1, f32 a2) {
12 _8C = (_8C * (1.0f - a2)) + (a1 * a2);
15GroundChecker::~GroundChecker() {
The basis of a drawable actor that can contain states (see: Nerve)