SMG-Decomp
A decompilation of Super Mario Galaxy 1
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GroundChecker.cpp
1#include "Game/Map/GroundChecker.hpp"
2
3GroundChecker::GroundChecker(const char *pName, f32 a2, f32 a3) : LiveActor(pName) {
4 _8C = 1.0f;
5 _90 = 0.0f;
6 MR::invalidateClipping(this);
7 initBinder(a2, a3, 0);
8 makeActorAppeared();
9}
10
11void GroundChecker::bringFriction(f32 a1, f32 a2) {
12 _8C = (_8C * (1.0f - a2)) + (a1 * a2);
13}
14
15GroundChecker::~GroundChecker() {
16
17}
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24