SMG-Decomp
A decompilation of Super Mario Galaxy 1
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GroundChecker.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
5class GroundChecker : public LiveActor {
6public:
7 GroundChecker(const char *, f32, f32);
8
9 virtual ~GroundChecker();
10
11 void bringFriction(f32, f32);
12
13 f32 _8C;
14 f32 _90;
15};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24