SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
HashUtil.hpp
1
#pragma once
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#include <revolution.h>
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class
HashSortTable
{
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public
:
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HashSortTable
(u32);
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bool
add(
const
char
*, u32,
bool
);
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bool
add(u32, u32);
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bool
addOrSkip(u32, u32);
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void
sort();
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s32 search(u32, u32 *);
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s32 search(
const
char
*, u32 *);
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s32 search(
const
char
*,
const
char
*, u32 *);
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void
swap(
const
char
*,
const
char
*);
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u8 _0;
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u32* mHashCodes;
// _4
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u32* _8;
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u32* _C;
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u32* _10;
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u32 _14;
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u32 _18;
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};
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namespace
MR {
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u32 getHashCode(
const
char
*);
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u32 getHashCodeLower(
const
char
*);
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};
HashSortTable
Definition
HashUtil.hpp:5
Generated by
1.10.0