3#include "Game/LiveActor/LiveActor.hpp"
11 virtual void control();
14 void exeWaitAfterOpen();
20namespace NrvHatchWaterPlanet {
21 NERVE(HatchWaterPlanetNrvWait);
22 NERVE(HatchWaterPlanetNrvOpen);
23 NERVE(HatchWaterPlanetNrvWaitAfterOpen);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
The basis of a drawable actor that can contain states (see: Nerve)