1#include "Game/AreaObj/HazeCube.hpp"
2#include "Game/Scene/SceneObjHolder.hpp"
4HazeCube::HazeCube(
int type,
const char *pName) :
AreaObj(type, pName) {
16 _3C =
static_cast<f32
>(mObjArg0);
19 MR::createSceneObj(SceneObj_HeatHazeDirector);
22const char *HazeCube::getManagerName()
const {
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.