1#include "Game/LiveActor/HitSensorInfo.hpp"
2#include "Game/LiveActor/HitSensor.hpp"
3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/Util.hpp"
6HitSensorInfo::HitSensorInfo(
const char *pName,
HitSensor *pSensor,
const TVec3f *a3, MtxPtr mtx,
const register TVec3f &a5,
bool a6) {
8 mHashCode = MR::getHashCode(pName);
21void HitSensorInfo::doObjCol() {
22 for (s32 i = 0; i < mSensor->mSensorCount; i++) {
23 if (!MR::isDead(mSensor->mSensors[i]->mActor)) {
24 mSensor->mActor->attackSensor(mSensor, mSensor->mSensors[i]);