1#include "Game/AreaObj/ImageEffectArea.hpp"
3ImageEffectArea::ImageEffectArea(EImageEffectType effectType,
int type,
const char *pName) :
5 mEffectType = effectType;
8ImageEffectAreaMgr::ImageEffectAreaMgr(s32 type,
const char *pName) :
AreaObjMgr(type, pName) {
12void ImageEffectAreaMgr::initAfterPlacement() {
18ImageEffectAreaMgr::~ImageEffectAreaMgr() {