SMG-Decomp
A decompilation of Super Mario Galaxy 1
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ImageEffectArea.cpp
1#include "Game/AreaObj/ImageEffectArea.hpp"
2
3ImageEffectArea::ImageEffectArea(EImageEffectType effectType, int type, const char *pName) :
4 AreaObj(type, pName) {
5 mEffectType = effectType;
6}
7
8ImageEffectAreaMgr::ImageEffectAreaMgr(s32 type, const char *pName) : AreaObjMgr(type, pName) {
9
10}
11
12void ImageEffectAreaMgr::initAfterPlacement() {
13 sort();
14}
15
16// ImageEffectAreaMgr::sort()
17
18ImageEffectAreaMgr::~ImageEffectAreaMgr() {
19
20}