SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
JMapIdInfo.hpp
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#pragma once
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#include <revolution.h>
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#include "Game/Util/JMapInfo.hpp"
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class
JMapIdInfo
{
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public
:
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inline
JMapIdInfo
() {
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}
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JMapIdInfo
(
long
,
long
);
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JMapIdInfo
(
long
,
const
JMapInfoIter
&);
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JMapIdInfo
(
const
JMapIdInfo
&rInf) {
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_0 = rInf._0;
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mZoneID = rInf.mZoneID;
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}
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void
initalize(s32,
const
JMapInfoIter
&);
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void
operator=(
const
JMapIdInfo
&rhs) NO_INLINE {
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_0 = rhs._0;
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mZoneID = rhs.mZoneID;
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}
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inline
bool
operator==(
const
JMapIdInfo
&rOther)
const
{
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bool
ret =
false
;
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if
(_0 == rOther._0 && mZoneID == rOther.mZoneID) {
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ret =
true
;
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}
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return
ret;
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}
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s32 _0;
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s32 mZoneID;
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};
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namespace
MR {
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JMapIdInfo
& createJMapIdInfoFromClippingGroupId(
const
JMapInfoIter
&);
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};
JMapIdInfo
Definition
JMapIdInfo.hpp:6
JMapInfoIter
Definition
JMapInfo.hpp:16
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