1#include "Game/Util/JMapInfo.hpp"
2#include "JSystem/JGadget/hashcode.hpp"
13bool JMapInfo::attach(
const void *pData) {
14 if (pData ==
nullptr) {
18 mData =
static_cast<const JMapData*
>(pData);
23void JMapInfo::setName(
const char *pName) {
27const char* JMapInfo::getName()
const {
33s32 JMapInfo::getValueType(
const char *pItem)
const {
34 s32 itemId = searchItemInfo(pItem);
37 return JMAP_VALUE_TYPE_NULL;
40 return static_cast<const JMapItem*
>(&mData->mItems)[itemId].mType;