SMG-Decomp
A decompilation of Super Mario Galaxy 1
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JMapLinkInfo.hpp
1#pragma once
2
3#include "Game/Util/JMapInfo.hpp"
4
5namespace {
6 static const char* sFollowInfoTagName[3] = {
7 "MapParts_ID",
8 "Obj_ID",
9 "ChildObjId"
10 };
11
12 static const char* sInfoNameTable[3] = {
13 "mappartsinfo",
14 "objinfo",
15 "childobjinfo"
16 };
17};
18
20public:
21 JMapLinkInfo(const JMapInfoIter &, bool);
22
23 void invalidate();
24 void setLinkedInfo(const JMapInfoIter &);
25 void setLinkInfo(const JMapInfoIter &);
26
27 s32 _0;
28 s32 _4;
29 s32 _8;
30};