SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
JointUtil.hpp
1
#pragma once
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#include <revolution.h>
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#include "JSystem/JGeometry/TVec.hpp"
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class
LiveActor
;
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namespace
MR {
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MtxPtr getJointMtx(
const
LiveActor
*,
int
);
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MtxPtr getJointMtx(
const
LiveActor
*,
const
char
*);
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void
copyJointPos(
const
LiveActor
*,
int
, TVec3f *);
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void
copyJointPos(
const
LiveActor
*,
const
char
*, TVec3f *);
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bool
isExistJoint(
const
LiveActor
*,
const
char
*);
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unsigned
long
getJointNum(
const
LiveActor
*);
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unsigned
short
getJointIndex(
const
LiveActor
*,
const
char
*);
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};
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
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