SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
JointUtil.hpp
1#pragma once
2
3#include <revolution.h>
4#include "JSystem/JGeometry/TVec.hpp"
5
6class LiveActor;
7
8namespace MR {
9 MtxPtr getJointMtx(const LiveActor *, int);
10 MtxPtr getJointMtx(const LiveActor *, const char *);
11
12 void copyJointPos(const LiveActor *, int, TVec3f *);
13 void copyJointPos(const LiveActor *, const char *, TVec3f *);
14
15 bool isExistJoint(const LiveActor *, const char *);
16
17 unsigned long getJointNum(const LiveActor *);
18
19 unsigned short getJointIndex(const LiveActor *, const char *);
20
21};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24