3#include "Game/LiveActor/LiveActor.hpp"
4#include "Game/LiveActor/ActorCameraInfo.hpp"
7 static const char* cDemoName =
"カギ出現";
16 virtual void appear();
18 virtual void control();
24 void appearKeySwitch(
const TVec3f &);
34namespace NrvKeySwitch {
35 NERVE(KeySwitchNrvDemoStart);
36 NERVE(KeySwitchNrvAppear);
37 NERVE(KeySwitchNrvWait);
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.
The basis of a drawable actor that can contain states (see: Nerve)