1#include "Game/System/Language.hpp"
3#include <revolution/sc.h>
6 u8 getDecidedLanguageFromIPL() {
7 u8 lang = SCGetLanguage();
15 return sUnknownVals[maxVal + 0x28];
18 const char* getCurrentLanguagePrefix() {
19 int lang = getLangauge();
23 while (curLang != LANG_NUM) {
24 if (lang == sLanguages[curLang].mIdentifier) {
25 return sLanguages[curLang].mName;