SMG-Decomp
A decompilation of Super Mario Galaxy 1
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Language.hpp
1#pragma once
2
3#include <revolution.h>
4
5#ifdef VER_KOR
6#define LANG_NUM 0xC
7#else
8#define LANG_NUM 0xA
9#endif
10
12 int mIdentifier; // _0
13 const char* mName; // _4
14};
15
16namespace MR {
17 u8 getDecidedLanguageFromIPL();
18 const char* getCurrentLanguagePrefix();
19
20 int getLangauge();
21
22 extern u8* sUnknownVals;
23 extern GameLanguage sLanguages[];
24};