SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
System
Language.hpp
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#pragma once
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#include <revolution.h>
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#ifdef VER_KOR
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#define LANG_NUM 0xC
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#else
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#define LANG_NUM 0xA
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#endif
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struct
GameLanguage
{
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int
mIdentifier;
// _0
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const
char
* mName;
// _4
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};
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namespace
MR {
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u8 getDecidedLanguageFromIPL();
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const
char
* getCurrentLanguagePrefix();
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int
getLangauge();
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extern
u8* sUnknownVals;
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extern
GameLanguage
sLanguages[];
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};
GameLanguage
Definition
Language.hpp:11
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1.10.0