SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
LargeChainParts.hpp
1
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class
LargeChainParts
:
public
LiveActor
{
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public
:
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LargeChainParts
(
const
char
*pName =
"でかい鎖パーツ"
);
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virtual
~LargeChainParts
();
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virtual
void
kill();
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void
breakChainParts();
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void
initChainParts(TVec3f *, TVec3f *, TVec3f *,
bool
);
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};
LargeChainParts
Definition
LargeChainParts.hpp:5
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
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1.10.0