SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
LavaBallRisingPlanetLava.hpp
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#pragma once
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#include "Game/MapObj/MapObjActor.hpp"
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class
LavaBallRisingPlanetLava
:
public
MapObjActor
{
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public
:
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LavaBallRisingPlanetLava
(
const
char
*);
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virtual
~LavaBallRisingPlanetLava
();
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virtual
void
init
(
const
JMapInfoIter
&);
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void
exeWait();
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void
exeScaleUp();
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void
exeScaleDown();
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};
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namespace
NrvLavaBallRisingPlanetLava {
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NERVE_DECL(LavaBallRisingPlanetLavaNrvWaitSmall,
LavaBallRisingPlanetLava
, LavaBallRisingPlanetLava::exeWait);
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NERVE_DECL(LavaBallRisingPlanetLavaNrvWaitBig,
LavaBallRisingPlanetLava
, LavaBallRisingPlanetLava::exeWait);
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NERVE_DECL(LavaBallRisingPlanetLavaNrvScaleUp,
LavaBallRisingPlanetLava
, LavaBallRisingPlanetLava::exeScaleUp);
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NERVE_DECL(LavaBallRisingPlanetLavaNrvScaleDown,
LavaBallRisingPlanetLava
, LavaBallRisingPlanetLava::exeScaleDown);
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};
JMapInfoIter
Definition
JMapInfo.hpp:16
LavaBallRisingPlanetLava
Definition
LavaBallRisingPlanetLava.hpp:5
LavaBallRisingPlanetLava::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
LavaBallRisingPlanetLava.cpp:7
MapObjActor
Definition
MapObjActor.hpp:33
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