SMG-Decomp
A decompilation of Super Mario Galaxy 1
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LavaBallRisingPlanetLava.hpp
1#pragma once
2
3#include "Game/MapObj/MapObjActor.hpp"
4
6public:
7 LavaBallRisingPlanetLava(const char *);
8
10 virtual void init(const JMapInfoIter &);
11
12 void exeWait();
13 void exeScaleUp();
14 void exeScaleDown();
15};
16
17namespace NrvLavaBallRisingPlanetLava {
18 NERVE_DECL(LavaBallRisingPlanetLavaNrvWaitSmall, LavaBallRisingPlanetLava, LavaBallRisingPlanetLava::exeWait);
19 NERVE_DECL(LavaBallRisingPlanetLavaNrvWaitBig, LavaBallRisingPlanetLava, LavaBallRisingPlanetLava::exeWait);
20 NERVE_DECL(LavaBallRisingPlanetLavaNrvScaleUp, LavaBallRisingPlanetLava, LavaBallRisingPlanetLava::exeScaleUp);
21 NERVE_DECL(LavaBallRisingPlanetLavaNrvScaleDown, LavaBallRisingPlanetLava, LavaBallRisingPlanetLava::exeScaleDown);
22};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.