SMG-Decomp
A decompilation of Super Mario Galaxy 1
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LayoutHolder.cpp
1#include "Game/System/LayoutHolder.hpp"
2
3LayoutHolder::LayoutHolder(JKRArchive &rArchive) : nw4r::lyt::ResourceAccessor(), mArchive(&rArchive) {
4 initializeArc();
5}
6
7LayoutHolder::~LayoutHolder() {
8
9}
10
11/*
12void LayoutHolder::initializeArc() {
13 u32 res_count = mArchive->countResource();
14 res_count -= initEachResTable(&mLayoutRes, arr[0]);
15 res_count -= initEachResTable(&mAnimRes, arr[1]);
16
17 if (res_count > 0) {
18 mResOther.newFileInfoTable(res_count);
19 }
20
21 mount(nullptr);
22}
23*/