SMG-Decomp
A decompilation of Super Mario Galaxy 1
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source
Game
System
LayoutHolder.cpp
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#include "Game/System/LayoutHolder.hpp"
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LayoutHolder::LayoutHolder(JKRArchive &rArchive) : nw4r::lyt::ResourceAccessor(), mArchive(&rArchive) {
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initializeArc();
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}
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LayoutHolder::~LayoutHolder() {
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}
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/*
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void LayoutHolder::initializeArc() {
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u32 res_count = mArchive->countResource();
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res_count -= initEachResTable(&mLayoutRes, arr[0]);
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res_count -= initEachResTable(&mAnimRes, arr[1]);
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if (res_count > 0) {
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mResOther.newFileInfoTable(res_count);
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}
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mount(nullptr);
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}
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*/
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