SMG-Decomp
A decompilation of Super Mario Galaxy 1
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LayoutManager.hpp
1#pragma once
2
3#include "nw4r/lyt/lyt_drawInfo.hpp"
4#include "nw4r/lyt/lyt_pane.hpp"
5
7public:
8 LayoutManager(const char *, bool, u32, u32);
9
10 void movement();
11 void calcAnim();
12 void draw() const;
13
14 nw4r::lyt::Pane* getPane(const char *) const;
15
16 u32 _0;
17 u32 _4;
18 u32 _8;
19 nw4r::lyt::DrawInfo mDrawInfo; // _C
20 bool mIsScreenHidden; // _60
21 u8 _61;
22 u8 _62;
23 u8 _63;
24 u32 _64;
25 u32 _68;
26 u32 _6C;
27 u32 _70;
28 u32 _74;
29 u32 _78;
30};