SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Screen
LayoutManager.hpp
1
#pragma once
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#include "nw4r/lyt/lyt_drawInfo.hpp"
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#include "nw4r/lyt/lyt_pane.hpp"
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class
LayoutManager
{
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public
:
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LayoutManager
(
const
char
*,
bool
, u32, u32);
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void
movement();
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void
calcAnim();
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void
draw()
const
;
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nw4r::lyt::Pane* getPane(
const
char
*)
const
;
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u32 _0;
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u32 _4;
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u32 _8;
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nw4r::lyt::DrawInfo mDrawInfo;
// _C
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bool
mIsScreenHidden;
// _60
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u8 _61;
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u8 _62;
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u8 _63;
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u32 _64;
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u32 _68;
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u32 _6C;
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u32 _70;
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u32 _74;
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u32 _78;
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};
LayoutManager
Definition
LayoutManager.hpp:6
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1.10.0