SMG-Decomp
A decompilation of Super Mario Galaxy 1
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LightArea.cpp
1#include "Game/AreaObj/LightArea.hpp"
2#include "Game/Util.hpp"
3
4LightArea::LightArea(int type, const char *pName) : AreaObj(type, pName) {
5 mPlacedZoneID = -1;
6}
7
8void LightArea::init(const JMapInfoIter &rIter) {
9 AreaObj::init(rIter);
10 mPlacedZoneID = MR::getPlacedZoneId(rIter);
11}
12
13LightArea::~LightArea() {
14
15}
16
17const char* LightArea::getManagerName() const {
18 return "LightArea";
19}
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition AreaObj.cpp:41
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition LightArea.cpp:8