1#include "Game/AreaObj/LightArea.hpp"
2#include "Game/Util.hpp"
4LightArea::LightArea(
int type,
const char *pName) :
AreaObj(type, pName) {
10 mPlacedZoneID = MR::getPlacedZoneId(rIter);
13LightArea::~LightArea() {
17const char* LightArea::getManagerName()
const {
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.