1#include "Game/MapObj/MapObjActorInitInfo.hpp"
2#include "Game/Util.hpp"
6MapObjActorInitInfo::MapObjActorInitInfo() {
7 mSetDefaultPosition = 0;
22 mDoesBaseMtxFollowTarget = 0;
23 mIsAffectedByScale = 0;
24 mUseMirrorReflection = 0;
29 mSensorOffset.setZero();
32 mBinderCenterY = 0.0f;
39 mClippingRadius = 0.0f;
43 mTextureChangeArg = -1;
44 mNoAppearRiddleSE = 0;
49 mShadowLength = -1.0f;
51 mDummyChangeTexture = 0;
57void MapObjActorInitInfo::setupHioNode(
const char *pName) {
61void MapObjActorInitInfo::setupDefaultPos() {
62 mSetDefaultPosition =
true;
65void MapObjActorInitInfo::setupModelName(
const char *pName) {
69void MapObjActorInitInfo::setupConnectToScene() {
70 mConnectToScene =
true;
73void MapObjActorInitInfo::setupBinder(f32 binderRadius, f32 binderCenterY) {
74 mBinderRadius = binderRadius;
76 mBinderCenterY = binderCenterY;
79void MapObjActorInitInfo::setupEffect(
const char *pName) {
84void MapObjActorInitInfo::setupSound(s32
id) {
88void MapObjActorInitInfo::setupSoundPos(TVec3f *pPos) {
92void MapObjActorInitInfo::setupNoAppearRiddleSE() {
93 mNoAppearRiddleSE =
false;
96void MapObjActorInitInfo::setupHitSensor() {