1#include "Game/MapObj/MapObjConnector.hpp"
2#include "Game/Util.hpp"
3#include "JSystem/JMath.hpp"
5MapObjConnector::MapObjConnector(
LiveActor *pActor) {
11void MapObjConnector::attachToUnder() {
13 MR::calcUpVec(&up_vec, mHost);
17void MapObjConnector::attachToBack() {
19 MR::calcFrontVec(&front_vec, mHost);
23void MapObjConnector::connect() {
The basis of a drawable actor that can contain states (see: Nerve)