SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MapObjConnector.cpp
1#include "Game/MapObj/MapObjConnector.hpp"
2#include "Game/Util.hpp"
3#include "JSystem/JMath.hpp"
4
5MapObjConnector::MapObjConnector(LiveActor *pActor) {
6 mHost = pActor;
7 _4 = 0;
8 _8.identity();
9}
10
11void MapObjConnector::attachToUnder() {
12 TVec3f up_vec;
13 MR::calcUpVec(&up_vec, mHost);
14 attach(up_vec);
15}
16
17void MapObjConnector::attachToBack() {
18 TVec3f front_vec;
19 MR::calcFrontVec(&front_vec, mHost);
20 attach(front_vec);
21}
22
23void MapObjConnector::connect() {
24 connect(mHost);
25}
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24