SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
MapObjConnector.hpp
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#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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class
MapObjConnector
{
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public
:
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MapObjConnector
(
LiveActor
*);
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void
attachToUnder();
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void
attachToBack();
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void
attach(
const
TVec3f &);
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void
connect();
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void
connect(
LiveActor
*);
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LiveActor
* mHost;
// _0
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u32 _4;
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TMtx34f _8;
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};
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
MapObjConnector
Definition
MapObjConnector.hpp:5
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