SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MapObjConnector.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
6public:
8
9 void attachToUnder();
10 void attachToBack();
11 void attach(const TVec3f &);
12 void connect();
13 void connect(LiveActor *);
14
15 LiveActor* mHost; // _0
16 u32 _4;
17 TMtx34f _8;
18};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24