SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MapParts.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
5namespace {
6 const char* cFollowjointName = "Move";
7};
8
9class MapParts : public LiveActor {
10public:
11 MapParts(const char *);
12
13 virtual ~MapParts();
14 virtual void init(const JMapInfoIter &);
15 virtual void appear();
16 virtual s32 getSensorNumMax() const;
17 virtual void connectToScene();
18
19 static s32 getMoveStartSignalTime();
20 void initModelAndCollision(const JMapInfoIter &);
21
22 TVec3f _8C;
23};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition MapParts.cpp:13