SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
MapObj
MapParts.hpp
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#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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namespace
{
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const
char
* cFollowjointName =
"Move"
;
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};
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class
MapParts
:
public
LiveActor
{
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public
:
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MapParts
(
const
char
*);
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virtual
~MapParts
();
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virtual
void
init
(
const
JMapInfoIter
&);
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virtual
void
appear();
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virtual
s32 getSensorNumMax()
const
;
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virtual
void
connectToScene();
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static
s32 getMoveStartSignalTime();
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void
initModelAndCollision(
const
JMapInfoIter
&);
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TVec3f _8C;
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};
JMapInfoIter
Definition
JMapInfo.hpp:16
LiveActor
The basis of a drawable actor that can contain states (see: Nerve)
Definition
LiveActor.hpp:24
MapParts
Definition
MapParts.hpp:9
MapParts::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
MapParts.cpp:13
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