SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MapPartsRailGuidePoint.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
6public:
7 MapPartsRailGuidePoint(const LiveActor *, const char *, f32, bool);
8 MapPartsRailGuidePoint(const LiveActor *, const char *, int, bool);
9
11 virtual void init(const JMapInfoIter &);
12
13 f32 _8C;
14 bool _90;
15};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.