3#include "JSystem/JGeometry.hpp"
4#include "Game/Util.hpp"
11 bool isBindedGroundDamageFire(
const LiveActor *);
12 bool isBindedGroundSand(
const LiveActor *);
14 bool getFirstPolyOnLineToMap(TVec3f *,
Triangle *,
const TVec3f &,
const TVec3f &);
15 bool getFirstPolyOnLineToMapExceptActor(TVec3f * ,
Triangle *,
const TVec3f &,
const TVec3f &,
const LiveActor *);
17 bool isWallCodeNoAction(
const Triangle *);
21 bool checkStikeBallToMap(
const TVec3f &, f32);
23 bool calcMapGround(
const TVec3f &, TVec3f *, f32);
25 bool trySetMoveLimitCollision(
LiveActor *);
The basis of a drawable actor that can contain states (see: Nerve)