SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MarioInit.cpp
1#include "Game/Player/Mario.hpp"
2
3void Mario::initMember()
4{
5 _40.zero();
6 _4C.zero();
7 PSMTXIdentity(_F4.toMtxPtr());
8 _130.zero();
9 _16C.zero();
10 _178.zero();
11 _1B4.zero();
12 _274 = 0;
13 _280 = 0.0f;
14 _284.zero();
15 _2B8.zero();
16 _2C4.zero();
17 _304.zero();
18 _31C.zero();
19
20 _340 = 0.0f;
21 _3A4.zero();
22 _3B0.zero();
23
24 _422 = 0;
25 _42A = 0;
26 _438 = 0;
27 _448.zero();
28
29 _454 = 0.0f;
30 _48C.zero();
31 _498.zero();
32 _4BC.zero();
33 _50C.zero();
34 _518.zero();
35 _600.zero();
36 _60C = 0;
37 _638 = 0;
38 _660.zero();
39 _688.zero();
40 _694.zero();
41
42 _6CC = 0.0f;
43 _6C8 = 0.0f;
44 _6D0.zero();
45 _6DC.zero();
46 _6E8.zero();
47 _6F4.zero();
48 _700.zero();
49 _70C.zero();
50
51 _718 = 0.0f;
52 _71D = 0;
53 _71F = 0;
54 _720 = 0;
55 _724 = 0;
56 _728 = 0;
57
58 _75C.zero();
59 _790.zero();
60 _7C4.zero();
61 _7D4.zero();
62 PSMTXIdentity(_7E4.toMtxPtr());
63 _814.zero();
64 PSMTXIdentity(_824.toMtxPtr());
65
66 _8B0.zero();
67 _8BC.zero();
68 _8DC.zero();
69
70 _8EC = 0;
71 _8F4 = 0.0f;
72
73 for (int i = 0; i < 11; i++) {
74 _A08[i] = 0;
75 }
76
77 _A34 = 0;
78 _A3C = 0;
79
80 _A40.zero();
81 _A4C.zero();
82 _A58.zero();
83 _A64 = 0f;
84
85 for (int i = 0; i < 0x20; i++) {
86 _A6C[i] = 0;
87 }
88}