SMG-Decomp
A decompilation of Super Mario Galaxy 1
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source
Game
Player
MarioInit.cpp
1
#include "Game/Player/Mario.hpp"
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void
Mario::initMember()
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{
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_40.zero();
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_4C.zero();
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PSMTXIdentity(_F4.toMtxPtr());
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_130.zero();
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_16C.zero();
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_178.zero();
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_1B4.zero();
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_274 = 0;
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_280 = 0.0f;
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_284.zero();
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_2B8.zero();
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_2C4.zero();
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_304.zero();
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_31C.zero();
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_340 = 0.0f;
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_3A4.zero();
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_3B0.zero();
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_422 = 0;
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_42A = 0;
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_438 = 0;
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_448.zero();
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_454 = 0.0f;
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_48C.zero();
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_498.zero();
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_4BC.zero();
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_50C.zero();
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_518.zero();
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_600.zero();
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_60C = 0;
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_638 = 0;
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_660.zero();
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_688.zero();
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_694.zero();
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_6CC = 0.0f;
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_6C8 = 0.0f;
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_6D0.zero();
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_6DC.zero();
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_6E8.zero();
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_6F4.zero();
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_700.zero();
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_70C.zero();
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_718 = 0.0f;
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_71D = 0;
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_71F = 0;
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_720 = 0;
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_724 = 0;
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_728 = 0;
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_75C.zero();
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_790.zero();
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_7C4.zero();
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_7D4.zero();
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PSMTXIdentity(_7E4.toMtxPtr());
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_814.zero();
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PSMTXIdentity(_824.toMtxPtr());
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_8B0.zero();
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_8BC.zero();
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_8DC.zero();
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_8EC = 0;
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_8F4 = 0.0f;
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for
(
int
i = 0; i < 11; i++) {
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_A08[i] = 0;
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}
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_A34 = 0;
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_A3C = 0;
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_A40.zero();
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_A4C.zero();
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_A58.zero();
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_A64 = 0f;
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for
(
int
i = 0; i < 0x20; i++) {
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_A6C[i] = 0;
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}
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}
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