1#include "Game/LiveActor/MaterialCtrl.hpp"
2#include "Game/Util.hpp"
4MaterialCtrl::MaterialCtrl(J3DModelData *pModelData,
const char *pMaterialName) {
5 mModelData = pModelData;
9 mMaterial = MR::getMaterial(pModelData, pMaterialName);
13void MaterialCtrl::update() {
15 updateMaterial(mMaterial);
19 while (i < mModelData->mMaterialTable.mMaterialCount) {
20 updateMaterial(mModelData->mMaterialTable.mMaterials[i]);