SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MercatorTransformCube.hpp
1#pragma once
2
3#include "Game/AreaObj/AreaObj.hpp"
4
6public:
7 MercatorTransformCube(int, const char *);
9
10 virtual void init(const JMapInfoIter &);
11
12 void convertTransAndRotate(TVec3f *, TPos3f *, const TVec3f &, bool) const;
13 f32 getSphereRadius() const;
14 void calcUV(TVec2f *, const TVec3f &) const;
15 void calcLocalBoxSize(TVec3f *) const;
16
17 TMtx34f _3C;
18};
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.