SMG-Decomp
A decompilation of Super Mario Galaxy 1
Loading...
Searching...
No Matches
include
Game
AreaObj
MercatorTransformCube.hpp
1
#pragma once
2
3
#include "Game/AreaObj/AreaObj.hpp"
4
5
class
MercatorTransformCube
:
public
AreaObj
{
6
public
:
7
MercatorTransformCube
(
int
,
const
char
*);
8
virtual
~MercatorTransformCube
();
9
10
virtual
void
init
(
const
JMapInfoIter
&);
11
12
void
convertTransAndRotate(TVec3f *, TPos3f *,
const
TVec3f &,
bool
)
const
;
13
f32 getSphereRadius()
const
;
14
void
calcUV(TVec2f *,
const
TVec3f &)
const
;
15
void
calcLocalBoxSize(TVec3f *)
const
;
16
17
TMtx34f _3C;
18
};
AreaObj
Definition
AreaObj.hpp:10
JMapInfoIter
Definition
JMapInfo.hpp:16
MercatorTransformCube
Definition
MercatorTransformCube.hpp:5
MercatorTransformCube::init
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
Definition
MercatorTransformCube.cpp:12
Generated by
1.10.0