SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MessageSensorHolder.cpp
1#include "Game/LiveActor/MessageSensorHolder.hpp"
2#include "Game/Util.hpp"
3
4MessageSensorHolder::MessageSensorHolder(const char *pName) : LiveActor(pName) {
5
6}
7
9 initHitSensor(1);
10 MR::addBodyMessageSensor(this, 0x83);
11 MR::invalidateClipping(this);
12 makeActorAppeared();
13}
14
15MessageSensorHolder::~MessageSensorHolder() {
16
17}
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.