1#include "Game/LiveActor/MessageSensorHolder.hpp"
2#include "Game/Util.hpp"
4MessageSensorHolder::MessageSensorHolder(
const char *pName) :
LiveActor(pName) {
10 MR::addBodyMessageSensor(
this, 0x83);
11 MR::invalidateClipping(
this);
15MessageSensorHolder::~MessageSensorHolder() {
The basis of a drawable actor that can contain states (see: Nerve)
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.