SMG-Decomp
A decompilation of Super Mario Galaxy 1
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include
Game
Util
MessageUtil.hpp
1
#pragma once
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namespace
MR {
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const
wchar_t
* getGameMessageDirect(
const
char
*);
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const
wchar_t
* getGalaxyNameShortOnCurrentLanguage(
const
char
*);
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void
makeCometMessageID(
char
*, u32,
const
char
*);
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};
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