SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MessageUtil.hpp
1#pragma once
2
3namespace MR {
4 const wchar_t* getGameMessageDirect(const char *);
5 const wchar_t* getGalaxyNameShortOnCurrentLanguage(const char *);
6
7 void makeCometMessageID(char *, u32, const char *);
8};