SMG-Decomp
A decompilation of Super Mario Galaxy 1
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MirrorReflectionModel.hpp
1#pragma once
2
3#include "Game/LiveActor/LiveActor.hpp"
4
6public:
7 MirrorReflectionModel(const LiveActor *, const char *, const char *, MtxPtr);
8
10 virtual void init(const JMapInfoIter &);
11 virtual void movement();
12 virtual void calcAnim();
13 virtual void calcViewAndEntry();
14 virtual void calcAndSetBaseMtx();
15
16 const LiveActor* _8C;
17 MtxPtr _90;
18 u8 _94;
19};
The basis of a drawable actor that can contain states (see: Nerve)
Definition LiveActor.hpp:24
virtual void init(const JMapInfoIter &)
Intializes the NameObj and can set various settings and construct necessary classes.
virtual void calcAndSetBaseMtx()
Calculates and sets the base matrix of the actor.