1#include "Game/Util/ModelUtil.hpp"
3#include "JSystem/J3DGraphAnimator/J3DModel.hpp"
4#include "JSystem/J3DGraphAnimator/J3DModelData.hpp"
5#include "JSystem/J3DGraphAnimator/J3DMaterialAttach.hpp"
6#include "JSystem/J3DGraphBase/J3DShapePacket.hpp"
7#include "JSystem/JUtility/JUTNameTab.hpp"
10 u32 getMaterialNo(J3DModelData *pModelData,
const char *pMaterialName) {
11 return pModelData->mMaterialTable.mNameTable->getIndex(pMaterialName);
14 u32 getMaterialNo(J3DModel *pModel,
const char *pMaterialName) {
15 return pModel->mModelData->mMaterialTable.mNameTable->getIndex(pMaterialName);
18 J3DMaterial* getMaterial(J3DModelData *pModelData,
const char *pMaterialName) {
19 u16 idx = pModelData->mMaterialTable.mNameTable->getIndex(pMaterialName);
20 return pModelData->mMaterialTable.mMaterials[idx];
23 J3DMaterial* getMaterial(J3DModelData *pModelData,
int idx) {
24 return pModelData->mMaterialTable.mMaterials[(u16)idx];
27 J3DMaterial* getMaterial(J3DModel* pModel,
int idx) {
28 return pModel->mModelData->mMaterialTable.mMaterials[(u16)idx];
33 u16 getMaterialNum(J3DModel *pModel) {
34 return pModel->mModelData->mMaterialTable.mMaterialCount;
42 void hideMaterial(J3DModel *pModel,
const char *pMaterialName) {
43 J3DShapePacket* pckt = pModel->mMaterialPacket[getMaterialNo(pModel, pMaterialName)]._2C;