4#include "JSystem/JGeometry/TBox.hpp"
5#include "JSystem/J3DGraphAnimator/J3DModelData.hpp"
12 bool isExistModel(
const char *);
15 J3DModelData* getJ3DModelData(
const LiveActor *);
16 J3DModelData* getJ3DModelData(
const char *);
20 u32 getMaterialNo(J3DModelData *,
const char *);
21 u32 getMaterialNo(J3DModel *,
const char *);
22 J3DMaterial* getMaterial(J3DModelData *,
const char *);
23 J3DMaterial* getMaterial(J3DModelData *,
int);
24 J3DMaterial* getMaterial(J3DModel *,
int);
25 J3DMaterial* getMaterial(
const LiveActor *,
int);
26 u16 getMaterialNum(J3DModel *);
27 const char* getMaterialName(
const J3DModelData *,
int);
29 bool isEnvelope(J3DMaterial *);
30 void hideMaterial(J3DModel *,
const char *);
32 void showMaterial(
const LiveActor *,
const char *);
33 void hideMaterial(
const LiveActor *,
const char *);
43 void calcModelBoundingBox(TBox3f *,
const LiveActor *);
45 void calcModelBoundingRadius(f32 *,
const LiveActor *);
47 bool isExistCollisionResource(
const LiveActor *,
const char *);
51 s16 getBckFrameMax(
const LiveActor *,
const char *);
The basis of a drawable actor that can contain states (see: Nerve)