1#include "Game/NameObj/NameObjArchiveListCollector.hpp"
2#include "Game/Util.hpp"
4NameObjArchiveListCollector::NameObjArchiveListCollector() {
8void NameObjArchiveListCollector::addArchive(
const char *pArchive) {
9 char* str = mArchiveNames[mCount];
10 MR::copyString(str, pArchive, 0x40);
14const char* NameObjArchiveListCollector::getArchive(s32 idx)
const {
15 return mArchiveNames[idx];