SMG-Decomp
A decompilation of Super Mario Galaxy 1
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NameObjArchiveListCollector.cpp
1#include "Game/NameObj/NameObjArchiveListCollector.hpp"
2#include "Game/Util.hpp"
3
4NameObjArchiveListCollector::NameObjArchiveListCollector() {
5 mCount = 0;
6}
7
8void NameObjArchiveListCollector::addArchive(const char *pArchive) {
9 char* str = mArchiveNames[mCount];
10 MR::copyString(str, pArchive, 0x40);
11 mCount++;
12}
13
14const char* NameObjArchiveListCollector::getArchive(s32 idx) const {
15 return mArchiveNames[idx];
16}